A lot.”ĭue to the differences, it will not be possible to toggle between real-time pause mode and turn-based mode, but will need to start a new campaign. Try the turn-based mode, it really changes the way you play and the feel of the game. “I’d like to encourage you to give it a try, even if you’ve already played Deadfire and had a blast. The game uses a game engine developed in Unity specifically for Pillars of Eternity. Pillars of Eternity was developed by Obsidian Entertainment and published by Paradox Interactive. “It’s a very, very cool experience,” says Josh Sawyer, game director, in a development diary due out this week. Pillars of Eternity concept art published during the Kickstarter campaign. The update will be free, and the new mode will be in beta. ![]() Indeed, starting Thursday, January 24, users will be able to play Pillars of Eternity 2 in real time with pause or with the new turn-based mode. Obsidian finally chose the second option, but now, several years after its launch and eight months after Pillars of Eternity 2 Deadfire, it seems that things will change: the game will receive a turn-based mode this week. The debate over whether Pillars of Eternity should be a turn-based or paused real-time game has existed since its Kickstarter campaign began in 2012 under the name Project Eternity. Pillars of Eternity 2: Deadfire is getting a turn-based mode this week
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